SPIRV-Cross/reference/shaders/desktop-only/frag/query-levels.desktop.frag

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2016-07-19 07:28:32 +00:00
#version 450
layout(binding = 0) uniform sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(float(textureQueryLevels(uSampler)));
}