2016-03-02 17:09:16 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO2
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{
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uint outputs[];
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} _10;
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layout(binding = 0, std430) buffer SSBO
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{
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uint inputs[];
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} _23;
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void main()
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{
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2016-12-05 09:22:54 +00:00
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_10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u;
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2016-03-02 17:09:16 +00:00
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}
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