2016-03-02 17:09:16 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 1, std430) buffer SSBO2
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{
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mat3 out_data[];
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} _22;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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2016-03-12 13:17:19 +00:00
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_22.out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0));
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2016-03-02 17:09:16 +00:00
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}
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