SPIRV-Cross/reference/shaders-msl/asm/frag/srem.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
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{
float4 FragColor [[color(0)]];
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};
struct main0_in
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{
int4 vA [[user(locn0)]];
int4 vB [[user(locn1)]];
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};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(in.vA - in.vB * (in.vA / in.vB));
return out;
}