15 lines
318 B
GLSL
15 lines
318 B
GLSL
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#version 310 es
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#extension GL_EXT_post_depth_coverage : require
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#extension GL_OES_sample_variables : require
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precision mediump float;
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precision highp int;
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layout(early_fragment_tests, post_depth_coverage) in;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(float(gl_SampleMaskIn[0]));
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}
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