22 lines
338 B
GLSL
22 lines
338 B
GLSL
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#version 450
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layout(location = 0) in vec4 vColor;
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layout(location = 0) out vec4 FragColor;
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int uninit_int;
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ivec4 uninit_vector;
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mat4 uninit_matrix;
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struct Foo { int a; };
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Foo uninit_foo;
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void main()
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{
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int uninit_function_int;
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if (vColor.x > 10.0)
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uninit_function_int = 10;
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else
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uninit_function_int = 20;
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FragColor = vColor;
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}
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