SPIRV-Cross/reference/shaders-no-opt/asm/frag/sparse-texture-feedback-uint-code.asm.desktop.frag

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#version 450
#extension GL_ARB_sparse_texture2 : require
struct ResType
{
uint _m0;
vec4 _m1;
};
layout(binding = 0) uniform sampler2D uSamp;
layout(location = 0) in vec2 vUV;
void main()
{
uint _30;
vec4 _31;
_30 = sparseTextureARB(uSamp, vUV, _31);
ResType _26 = ResType(_30, _31);
vec4 texel = _26._m1;
bool ret = sparseTexelsResidentARB(int(_26._m0));
}