SPIRV-Cross/reference/opt/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag

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uniform sampler2D uSamp;
uniform sampler2D SPIRV_Cross_CombineduTuS;
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR0;
};
void frag_main()
{
FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = float4(FragColor);
return stage_output;
}