static float4 undef;
static float4 FragColor;
static float4 vFloat;
struct SPIRV_Cross_Input
{
float4 vFloat : TEXCOORD0;
};
struct SPIRV_Cross_Output
float4 FragColor : SV_Target0;
void frag_main()
FragColor = float4(undef.x, vFloat.y, 0.0f, vFloat.w) + float4(vFloat.z, vFloat.y, 0.0f, vFloat.w);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
vFloat = stage_input.vFloat;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;