#version 450
vec4 _38;
vec4 _47;
layout(location = 0) out vec4 _entryPointOutput;
void main()
{
vec4 _27;
do
vec2 _26 = vec2(0.0);
if (_26.x != 0.0)
_27 = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
else
_27 = vec4(1.0, 1.0, 0.0, 1.0);
_27 = _38;
} while (false);
_entryPointOutput = _27;