2017-11-22 11:08:06 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
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mat4 mvp;
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vec4 in_data[];
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} _28;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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vec4 out_data[];
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} _52;
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void main()
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{
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2018-09-27 09:10:22 +00:00
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vec4 _57;
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int _58;
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_58 = 0;
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_57 = _28.in_data[gl_GlobalInvocationID.x];
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2018-01-24 18:46:53 +00:00
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vec4 _42;
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2017-11-22 11:08:06 +00:00
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for (;;)
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{
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2018-09-27 09:10:22 +00:00
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_42 = _28.mvp * _57;
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int _44 = _58 + 1;
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if (_44 < 16)
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2017-11-22 11:08:06 +00:00
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{
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2018-09-27 09:10:22 +00:00
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_58 = _44;
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_57 = _42;
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2017-11-22 11:08:06 +00:00
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}
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else
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{
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break;
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}
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}
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_52.out_data[gl_GlobalInvocationID.x] = _42;
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}
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