39 lines
649 B
GLSL
39 lines
649 B
GLSL
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cbuffer Buff : register(b0)
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{
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uint _15_TestVal : packoffset(c0);
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};
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static float4 fsout_Color;
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struct SPIRV_Cross_Output
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{
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float4 fsout_Color : SV_Target0;
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};
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void frag_main()
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{
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fsout_Color = 1.0f.xxxx;
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switch (_15_TestVal)
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{
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case 0u:
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{
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fsout_Color = 0.100000001490116119384765625f.xxxx;
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break;
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}
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case 1u:
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{
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fsout_Color = 0.20000000298023223876953125f.xxxx;
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break;
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}
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}
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.fsout_Color = fsout_Color;
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return stage_output;
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}
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