SPIRV-Cross/reference/opt/shaders-msl/comp/torture-loop.comp

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#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
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using namespace metal;
struct SSBO
{
float4x4 mvp;
unsafe_array<float4,1> in_data;
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};
struct SSBO2
{
unsafe_array<float4,1> out_data;
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};
kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float4 _99;
_99 = _24.in_data[gl_GlobalInvocationID.x];
for (int _93 = 0; (_93 + 1) < 10; )
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{
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_99 *= 2.0;
_93 += 2;
continue;
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}
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float4 _98;
_98 = _99;
float4 _103;
for (uint _94 = 0u; _94 < 16u; _98 = _103, _94++)
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{
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_103 = _98;
for (uint _100 = 0u; _100 < 30u; )
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{
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_103 = _24.mvp * _103;
_100++;
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continue;
}
}
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_89.out_data[gl_GlobalInvocationID.x] = _98;
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}