SPIRV-Cross/reference/opt/shaders-msl/vulkan/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp

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#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
using namespace metal;
struct SSBO
{
float FragColor;
};
kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]])
{
_9.FragColor = float(gl_NumSubgroups);
_9.FragColor = float(gl_SubgroupID);
_9.FragColor = float(gl_SubgroupSize);
_9.FragColor = float(gl_SubgroupInvocationID);
simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
simdgroup_barrier(mem_flags::mem_device);
simdgroup_barrier(mem_flags::mem_threadgroup);
simdgroup_barrier(mem_flags::mem_texture);
}