2019-08-14 15:09:39 +00:00
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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2018-03-09 13:42:26 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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2019-08-14 15:09:39 +00:00
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template <typename T, size_t Num>
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struct unsafe_array
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{
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T __Elements[Num ? Num : 1];
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constexpr size_t size() const thread { return Num; }
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constexpr size_t max_size() const thread { return Num; }
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constexpr bool empty() const thread { return Num == 0; }
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constexpr size_t size() const device { return Num; }
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constexpr size_t max_size() const device { return Num; }
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constexpr bool empty() const device { return Num == 0; }
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constexpr size_t size() const constant { return Num; }
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constexpr size_t max_size() const constant { return Num; }
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constexpr bool empty() const constant { return Num == 0; }
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constexpr size_t size() const threadgroup { return Num; }
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constexpr size_t max_size() const threadgroup { return Num; }
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constexpr bool empty() const threadgroup { return Num == 0; }
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thread T &operator[](size_t pos) thread
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{
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return __Elements[pos];
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}
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constexpr const thread T &operator[](size_t pos) const thread
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{
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return __Elements[pos];
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}
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device T &operator[](size_t pos) device
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{
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return __Elements[pos];
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}
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constexpr const device T &operator[](size_t pos) const device
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{
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return __Elements[pos];
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}
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constexpr const constant T &operator[](size_t pos) const constant
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{
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return __Elements[pos];
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}
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threadgroup T &operator[](size_t pos) threadgroup
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{
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return __Elements[pos];
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}
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constexpr const threadgroup T &operator[](size_t pos) const threadgroup
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{
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return __Elements[pos];
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}
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};
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2018-03-09 13:42:26 +00:00
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using namespace metal;
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2018-06-12 15:41:35 +00:00
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struct main0_out
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2018-03-09 13:42:26 +00:00
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{
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2018-06-12 15:41:35 +00:00
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float4 FragColor [[color(0)]];
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2018-03-09 13:42:26 +00:00
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};
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2018-06-12 15:41:35 +00:00
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struct main0_in
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2018-03-09 13:42:26 +00:00
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{
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2018-06-12 15:41:35 +00:00
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float4 v0 [[user(locn0)]];
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2018-03-09 13:42:26 +00:00
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]])
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{
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main0_out out = {};
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int i = 0;
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float phi;
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float4 _36;
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phi = 1.0;
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_36 = float4(1.0, 2.0, 1.0, 2.0);
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for (;;)
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{
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out.FragColor = _36;
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if (i < 4)
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{
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if (in.v0[i] > 0.0)
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{
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float2 _48 = float2(phi);
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i++;
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phi += 2.0;
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_36 = uImage.sample(uImageSmplr, _48, level(0.0));
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continue;
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}
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else
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{
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break;
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}
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}
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else
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{
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break;
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}
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}
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return out;
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}
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