SPIRV-Cross/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag

13 lines
274 B
GLSL
Raw Normal View History

#version 450
layout(binding = 0) uniform sampler2DMS uSampler;
layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(float(textureSamples(uSampler) + imageSamples(uImage)));
}