#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
main0_out out = {};
out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy)) + uSubpass1.read(uint2(gl_FragCoord.xy));
return out;
}