11 lines
171 B
GLSL
11 lines
171 B
GLSL
|
#version 450
|
||
|
|
||
|
in float gl_CullDistance[2];
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = vec4(1.0 - gl_CullDistance[0] - gl_CullDistance[1]);
|
||
|
}
|