SPIRV-Cross/shaders-msl/frag/cull-distance-varying.frag

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GLSL
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2021-04-14 11:51:55 +00:00
#version 450
in float gl_CullDistance[2];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0 - gl_CullDistance[0] - gl_CullDistance[1]);
}