SPIRV-Cross/shaders-msl/frag/dual-source-blending.frag

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#version 450
layout(location = 0, index = 0) out vec4 FragColor0;
layout(location = 0, index = 1) out vec4 FragColor1;
void main()
{
FragColor0 = vec4(1.0);
FragColor1 = vec4(2.0);
}