25 lines
648 B
Plaintext
25 lines
648 B
Plaintext
|
#version 310 es
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
|
||
|
layout(binding = 0, std430) buffer SSBO
|
||
|
{
|
||
|
vec4 in_data[];
|
||
|
} _23;
|
||
|
|
||
|
layout(binding = 1, std430) buffer SSBO2
|
||
|
{
|
||
|
vec4 out_data[];
|
||
|
} _33;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uint ident = gl_GlobalInvocationID.x;
|
||
|
vec4 v = mod(_23.in_data[ident], _33.out_data[ident]);
|
||
|
_33.out_data[ident] = v;
|
||
|
uvec4 vu = (floatBitsToUint(_23.in_data[ident]) % floatBitsToUint(_33.out_data[ident]));
|
||
|
_33.out_data[ident] = uintBitsToFloat(vu);
|
||
|
ivec4 vi = (floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]));
|
||
|
_33.out_data[ident] = intBitsToFloat(vi);
|
||
|
}
|
||
|
|