13 lines
288 B
GLSL
13 lines
288 B
GLSL
|
#version 450
|
||
|
#extension GL_ARB_gpu_shader_int64 : require
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uint64_t _packed = packUint2x32(uvec2(18u, 52u));
|
||
|
uvec2 unpacked = unpackUint2x32(_packed);
|
||
|
FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
|
||
|
}
|
||
|
|