SPIRV-Cross/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag

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#version 450
#extension GL_EXT_scalar_block_layout : require
layout(std430, binding = 0) uniform UBO
{
float a[1024];
vec3 b[2];
};
layout(std430, binding = 1) uniform UBOEnhancedLayout
{
float c[1024];
vec3 d[2];
layout(offset = 10000) float e;
};
layout(location = 0) flat in int vIndex;
layout(location = 0) out float FragColor;
void main()
{
FragColor = a[vIndex] + c[vIndex] + e;
}