SPIRV-Cross/shaders-hlsl-no-opt/vert/flatten-matrix-input.flatten-matrix-vertex-input.vert

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#version 450
layout(location = 0) in mat4 m4;
layout(location = 4) in mat3 m3;
layout(location = 7) in mat2 m2;
layout(location = 9) in vec4 v;
void main()
{
gl_Position = m4 * v;
gl_Position.xyz += m3 * v.xyz;
gl_Position.xy += m2 * v.xy;
}