2020-10-20 22:35:12 +00:00
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T> struct spvRemoveReference { typedef T type; };
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template<typename T> struct spvRemoveReference<thread T&> { typedef T type; };
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template<typename T> struct spvRemoveReference<thread T&&> { typedef T type; };
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template<typename T> inline constexpr thread T&& spvForward(thread typename spvRemoveReference<T>::type& x)
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{
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return static_cast<thread T&&>(x);
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}
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template<typename T> inline constexpr thread T&& spvForward(thread typename spvRemoveReference<T>::type&& x)
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{
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return static_cast<thread T&&>(x);
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}
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enum class spvSwizzle : uint
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{
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none = 0,
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zero,
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one,
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red,
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green,
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blue,
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alpha
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};
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template<typename T>
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inline T spvGetSwizzle(vec<T, 4> x, T c, spvSwizzle s)
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{
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switch (s)
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{
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case spvSwizzle::none:
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return c;
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case spvSwizzle::zero:
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return 0;
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case spvSwizzle::one:
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return 1;
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case spvSwizzle::red:
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return x.r;
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case spvSwizzle::green:
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return x.g;
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case spvSwizzle::blue:
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return x.b;
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case spvSwizzle::alpha:
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return x.a;
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}
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}
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// Wrapper function that swizzles texture samples and fetches.
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template<typename T>
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inline vec<T, 4> spvTextureSwizzle(vec<T, 4> x, uint s)
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{
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if (!s)
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return x;
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return vec<T, 4>(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF)));
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}
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template<typename T>
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inline T spvTextureSwizzle(T x, uint s)
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{
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return spvTextureSwizzle(vec<T, 4>(x, 0, 0, 1), s).x;
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}
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2021-09-28 23:10:16 +00:00
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struct UBO
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{
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uint index;
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};
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struct UBO2
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{
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uint index2;
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};
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struct spvDescriptorSetBuffer0
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{
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array<texture2d<float>, 4> uSampler [[id(0)]];
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array<sampler, 4> uSamplerSmplr [[id(4)]];
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constant UBO* uUBO [[id(8)]];
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constant UBO2* m_50 [[id(9)]];
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constant uint* spvSwizzleConstants [[id(10)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vUV [[user(locn0)]];
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};
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2020-10-20 22:35:12 +00:00
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static inline __attribute__((always_inline))
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2022-01-18 13:34:00 +00:00
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float4 sample_in_func(constant array<texture2d<float>, 4>& uSampler, constant array<sampler, 4>& uSamplerSmplr, constant uint* uSamplerSwzl, constant UBO& uUBO, thread float2& vUV)
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2020-10-20 22:35:12 +00:00
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{
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return spvTextureSwizzle(uSampler[uUBO.index].sample(uSamplerSmplr[uUBO.index], vUV), uSamplerSwzl[uUBO.index]);
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}
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static inline __attribute__((always_inline))
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2022-01-18 13:34:00 +00:00
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float4 sample_single_in_func(texture2d<float> s, sampler sSmplr, constant uint& sSwzl, thread float2& vUV)
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2020-10-20 22:35:12 +00:00
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{
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return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl);
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}
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fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]])
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{
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main0_out out = {};
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constant uint* spvDescriptorSet0_uSamplerSwzl = &spvDescriptorSet0.spvSwizzleConstants[0];
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out.FragColor = sample_in_func(spvDescriptorSet0.uSampler, spvDescriptorSet0.uSamplerSmplr, spvDescriptorSet0_uSamplerSwzl, (*spvDescriptorSet0.uUBO), in.vUV);
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out.FragColor += sample_single_in_func(spvDescriptorSet0.uSampler[(*spvDescriptorSet0.m_50).index2], spvDescriptorSet0.uSamplerSmplr[(*spvDescriptorSet0.m_50).index2], spvDescriptorSet0_uSamplerSwzl[(*spvDescriptorSet0.m_50).index2], in.vUV);
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return out;
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}
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