SPIRV-Cross/shaders-msl/frag/subgroup-builtins.msl22.frag

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GLSL
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#version 450
#extension GL_KHR_shader_subgroup_basic : require
layout(location = 0) out uvec2 FragColor;
void main()
{
FragColor.x = gl_SubgroupSize;
FragColor.y = gl_SubgroupInvocationID;
}