SPIRV-Cross/reference/shaders/frag/for-loop-continue-control-flow.frag

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#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.0);
int i = 0;
int _36;
for (;;)
{
if (i < 3)
{
int a = i;
FragColor[a] += float(i);
if (false)
{
_36 = 1;
}
else
{
int _41 = i;
i = _41 + 1;
_36 = _41;
}
continue;
}
else
{
break;
}
}
}