18 lines
356 B
GLSL
18 lines
356 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(texture2d<float> uSamp [[texture(0)]], texture2d<float> uSampo [[texture(1)]])
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{
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main0_out out = {};
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out.gl_Position = uSamp.read(uint2(10, 0)) + uSampo.read(uint2(100, 0));
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return out;
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}
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