24 lines
438 B
Plaintext
24 lines
438 B
Plaintext
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#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std140) uniform UBO
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{
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float b;
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} _12;
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layout(binding = 1, std430) buffer SSBO
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{
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float a;
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} _32;
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void main()
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{
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double b2 = double(_12.b);
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int64_t v = doubleBitsToInt64(b2);
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v ^= int64_t(0x8000000000000000ul);
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double a2 = int64BitsToDouble(v);
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_32.a = float(a2);
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}
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