SPIRV-Cross/reference/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag

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#version 310 es
precision mediump float;
precision highp int;
struct PSInput
{
highp vec4 color;
highp vec2 uv;
};
uniform mediump sampler2D SPIRV_Cross_CombinedtexSamp;
layout(location = 0) in highp vec4 in_var_COLOR;
layout(location = 1) in highp vec2 in_var_TEXCOORD0;
layout(location = 0) out highp vec4 out_var_SV_TARGET;
highp vec4 src_PSMain(PSInput _input)
{
vec4 a = _input.color * texture(SPIRV_Cross_CombinedtexSamp, _input.uv);
return a;
}
void main()
{
PSInput param_var_input = PSInput(in_var_COLOR, in_var_TEXCOORD0);
out_var_SV_TARGET = src_PSMain(param_var_input);
}