SPIRV-Cross/reference/opt/shaders-hlsl/vert/read-from-row-major-array.vert

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cbuffer Block : register(b0)
{
column_major float2x3 _106_var[3][4] : packoffset(c0);
};
static float4 gl_Position;
static float4 a_position;
static float v_vtxResult;
struct SPIRV_Cross_Input
{
float4 a_position : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float v_vtxResult : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = a_position;
v_vtxResult = ((float(abs(_106_var[0][0][0].x - 2.0f) < 0.0500000007450580596923828125f) * float(abs(_106_var[0][0][0].y - 6.0f) < 0.0500000007450580596923828125f)) * float(abs(_106_var[0][0][0].z - (-6.0f)) < 0.0500000007450580596923828125f)) * ((float(abs(_106_var[0][0][1].x) < 0.0500000007450580596923828125f) * float(abs(_106_var[0][0][1].y - 5.0f) < 0.0500000007450580596923828125f)) * float(abs(_106_var[0][0][1].z - 5.0f) < 0.0500000007450580596923828125f));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
a_position = stage_input.a_position;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.v_vtxResult = v_vtxResult;
return stage_output;
}