SPIRV-Cross/reference/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert

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2018-11-01 10:22:14 +00:00
#ifndef SPIRV_CROSS_CONSTANT_ID_201
#define SPIRV_CROSS_CONSTANT_ID_201 -10
#endif
static const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
static const int _20 = (_7 + 2);
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#ifndef SPIRV_CROSS_CONSTANT_ID_202
#define SPIRV_CROSS_CONSTANT_ID_202 100u
#endif
static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
static const uint _25 = (_8 % 5u);
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#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20)
#endif
static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0;
static const int2 _32 = int2(_30.y, _30.x);
static const int _33 = _30.y;
#ifndef SPIRV_CROSS_CONSTANT_ID_200
#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125f
#endif
static const float _9 = SPIRV_CROSS_CONSTANT_ID_200;
static float4 gl_Position;
static int _4;
struct SPIRV_Cross_Output
{
nointerpolation int _4 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
float4 pos = 0.0f.xxxx;
pos.y += float(_20);
pos.z += float(_25);
pos += float4(_30);
float2 _56 = pos.xy + float2(_32);
pos = float4(_56.x, _56.y, pos.z, pos.w);
gl_Position = pos;
_4 = _33;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output._4 = _4;
return stage_output;
}