#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4 Data[3][5];
};
struct main0_out
float4 gl_Position [[position]];
struct main0_in
int2 aIndex [[attribute(0)]];
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]])
main0_out out = {};
out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y];
return out;
}