25 lines
433 B
GLSL
25 lines
433 B
GLSL
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
constant float4 undef = {};
|
||
|
|
||
|
struct main0_out
|
||
|
{
|
||
|
float4 FragColor [[color(0)]];
|
||
|
};
|
||
|
|
||
|
struct main0_in
|
||
|
{
|
||
|
float4 vFloat [[user(locn0)]];
|
||
|
};
|
||
|
|
||
|
fragment main0_out main0(main0_in in [[stage_in]])
|
||
|
{
|
||
|
main0_out out = {};
|
||
|
out.FragColor = float4(undef.x, in.vFloat.y, 0.0, in.vFloat.w) + float4(in.vFloat.z, in.vFloat.y, 0.0, in.vFloat.w);
|
||
|
return out;
|
||
|
}
|
||
|
|