SPIRV-Cross/reference/shaders-msl-no-opt/asm/packing/scalar-float3x2-col-major.invalid.asm.frag

25 lines
393 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_Foo
{
float2x4 a;
char _m1_pad[8];
float b;
};
struct main0_out
{
float2 out_var_SV_Target [[color(0)]];
};
fragment main0_out main0(constant type_Foo& Foo [[buffer(0)]])
{
main0_out out = {};
out.out_var_SV_Target = (Foo.a[0u].xy + Foo.a[1u].xy) + float2(Foo.b);
return out;
}