SPIRV-Cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
packed_float3 color;
float v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = float4(_15.color[0], _15.color[1], _15.color[2], float4(1.0).w);
return out;
}