SPIRV-Cross/shaders/flatten/struct.rowmajor.flatten.vert

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#version 310 es
struct Foo
{
mat3x4 MVP0;
mat3x4 MVP1;
};
layout(std140, binding = 0) uniform UBO
{
layout(row_major) Foo foo;
};
layout(location = 0) in vec4 v0;
layout(location = 1) in vec4 v1;
layout(location = 0) out vec3 V0;
layout(location = 1) out vec3 V1;
void main()
{
Foo f = foo;
vec3 a = v0 * f.MVP0;
vec3 b = v1 * f.MVP1;
V0 = a;
V1 = b;
}