27 lines
381 B
GLSL
27 lines
381 B
GLSL
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#version 310 es
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struct Foo
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{
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mat3x4 MVP0;
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mat3x4 MVP1;
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};
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layout(std140, binding = 0) uniform UBO
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{
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layout(row_major) Foo foo;
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};
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layout(location = 0) in vec4 v0;
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layout(location = 1) in vec4 v1;
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layout(location = 0) out vec3 V0;
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layout(location = 1) out vec3 V1;
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void main()
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{
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Foo f = foo;
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vec3 a = v0 * f.MVP0;
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vec3 b = v1 * f.MVP1;
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V0 = a;
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V1 = b;
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}
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