SPIRV-Cross/reference/opt/shaders/comp/scalar-std450-distance-length-normalize.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float a;
float b;
float c;
float d;
float e;
} _9;
void main()
{
_9.c = distance(_9.a, _9.b);
_9.d = length(_9.a);
_9.e = normalize(_9.a);
}