SPIRV-Cross/shaders-no-opt/comp/subgroups_arithmetic_imul.vk.comp

62 lines
2.4 KiB
Plaintext
Raw Normal View History

#version 450
#extension GL_KHR_shader_subgroup_arithmetic : require
layout(local_size_x = 128) in;
layout(std430, binding = 0) buffer DATA_IN
{
int data_in_int[128];
ivec2 data_in_ivec2[128];
ivec3 data_in_ivec3[128];
ivec4 data_in_ivec4[128];
uint data_in_uint[128];
uvec2 data_in_uvec2[128];
uvec3 data_in_uvec3[128];
uvec4 data_in_uvec4[128];
};
layout(std430, binding = 1) buffer DATA_OUT
{
int data_out_int;
ivec2 data_out_ivec2;
ivec3 data_out_ivec3;
ivec4 data_out_ivec4;
uint data_out_uint;
uvec2 data_out_uvec2;
uvec3 data_out_uvec3;
uvec4 data_out_uvec4;
};
void main()
{
data_out_int = subgroupMul(data_in_int[gl_LocalInvocationID.x]);
data_out_ivec2 = subgroupMul(data_in_ivec2[gl_LocalInvocationID.x]);
data_out_ivec3 = subgroupMul(data_in_ivec3[gl_LocalInvocationID.x]);
data_out_ivec4 = subgroupMul(data_in_ivec4[gl_LocalInvocationID.x]);
data_out_uint = subgroupMul(data_in_uint[gl_LocalInvocationID.x]);
data_out_uvec2 = subgroupMul(data_in_uvec2[gl_LocalInvocationID.x]);
data_out_uvec3 = subgroupMul(data_in_uvec3[gl_LocalInvocationID.x]);
data_out_uvec4 = subgroupMul(data_in_uvec4[gl_LocalInvocationID.x]);
data_out_int = subgroupExclusiveMul(data_in_int[gl_LocalInvocationID.x]);
data_out_ivec2 = subgroupExclusiveMul(data_in_ivec2[gl_LocalInvocationID.x]);
data_out_ivec3 = subgroupExclusiveMul(data_in_ivec3[gl_LocalInvocationID.x]);
data_out_ivec4 = subgroupExclusiveMul(data_in_ivec4[gl_LocalInvocationID.x]);
data_out_uint = subgroupExclusiveMul(data_in_uint[gl_LocalInvocationID.x]);
data_out_uvec2 = subgroupExclusiveMul(data_in_uvec2[gl_LocalInvocationID.x]);
data_out_uvec3 = subgroupExclusiveMul(data_in_uvec3[gl_LocalInvocationID.x]);
data_out_uvec4 = subgroupExclusiveMul(data_in_uvec4[gl_LocalInvocationID.x]);
data_out_int = subgroupInclusiveMul(data_in_int[gl_LocalInvocationID.x]);
data_out_ivec2 = subgroupInclusiveMul(data_in_ivec2[gl_LocalInvocationID.x]);
data_out_ivec3 = subgroupInclusiveMul(data_in_ivec3[gl_LocalInvocationID.x]);
data_out_ivec4 = subgroupInclusiveMul(data_in_ivec4[gl_LocalInvocationID.x]);
data_out_uint = subgroupInclusiveMul(data_in_uint[gl_LocalInvocationID.x]);
data_out_uvec2 = subgroupInclusiveMul(data_in_uvec2[gl_LocalInvocationID.x]);
data_out_uvec3 = subgroupInclusiveMul(data_in_uvec3[gl_LocalInvocationID.x]);
data_out_uvec4 = subgroupInclusiveMul(data_in_uvec4[gl_LocalInvocationID.x]);
}