21 lines
358 B
GLSL
21 lines
358 B
GLSL
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#version 310 es
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precision mediump float;
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float lut[4] = float[](1.0, 4.0, 3.0, 2.0);
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struct Foo
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{
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float a;
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float b;
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};
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Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0));
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in int line;
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void main()
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{
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FragColor = vec4(lut[line]);
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FragColor += foos[line].a * foos[1 - line].a;
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}
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