13 lines
253 B
GLSL
13 lines
253 B
GLSL
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#version 450
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layout(location = 0) flat in uint FP16;
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layout(location = 1) flat in vec2 FP32;
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layout(location = 0) out vec2 FP32Out;
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layout(location = 1) out uint FP16Out;
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void main()
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{
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FP32Out = unpackHalf2x16(FP16);
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FP16Out = packHalf2x16(FP32);
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}
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