SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/private-initializer-direct-store.asm.frag

20 lines
262 B
GLSL
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float b = 10.0;
b = 20.0;
out.FragColor = b + b;
return out;
}