15 lines
352 B
GLSL
15 lines
352 B
GLSL
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#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec2 inUv;
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layout(location = 0) out vec4 outColor;
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layout(set=0, binding=0) uniform sampler2D Image0;
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void main(void)
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{
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const ivec2 offs[4] = {ivec2(0,0), ivec2(1,0), ivec2(1,1), ivec2(0,1)};
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outColor = textureGatherOffsets(Image0, inUv, offs);
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}
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