SPIRV-Cross/shaders-no-opt/frag/texture-gather-offsets.frag

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#version 460 core
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inUv;
layout(location = 0) out vec4 outColor;
layout(set=0, binding=0) uniform sampler2D Image0;
void main(void)
{
const ivec2 offs[4] = {ivec2(0,0), ivec2(1,0), ivec2(1,1), ivec2(0,1)};
outColor = textureGatherOffsets(Image0, inUv, offs);
}