12 lines
375 B
GLSL
12 lines
375 B
GLSL
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#version 450
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layout(binding = 0) uniform texture2DArray uTex;
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layout(binding = 1) uniform samplerShadow uShadow;
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layout(location = 0) in vec4 vUV;
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)) + textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(1.0), vec2(1.0));
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}
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