SPIRV-Cross/shaders-msl/frag/unary-enclose.frag

16 lines
249 B
GLSL
Raw Normal View History

2017-07-24 08:17:19 +00:00
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn;
layout(location = 1) flat in ivec4 vIn1;
void main()
{
FragColor = +(-(-vIn));
ivec4 a = ~(~vIn1);
bool b = false;
b = !!b;
}