SPIRV-Cross/reference/shaders/vert/ubo.vert

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2016-03-02 17:09:16 +00:00
#version 310 es
layout(binding = 0, std140) uniform UBO
{
mat4 mvp;
} _16;
in vec4 aVertex;
out vec3 vNormal;
in vec3 aNormal;
void main()
{
gl_Position = (_16.mvp * aVertex);
vNormal = aNormal;
}