SPIRV-Cross/shaders-hlsl/frag/basic.frag

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2017-01-26 09:00:24 +00:00
#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
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layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor * texture(uTex, vTex);
}