SPIRV-Cross/reference/shaders/comp/dowhile.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
mat4 mvp;
vec4 in_data[];
} _28;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
vec4 out_data[];
} _52;
int i;
void main()
{
uint ident = gl_GlobalInvocationID.x;
i = 0;
vec4 idat = _28.in_data[ident];
do
{
idat = _28.mvp * idat;
i++;
} while (i < 16);
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_52.out_data[ident] = idat;
}