28 lines
1.0 KiB
GLSL
28 lines
1.0 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord, thread uint& gl_ViewIndex)
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{
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float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID);
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return _24;
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}
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fragment main0_out main0(constant uint* spvViewMask [[buffer(24)]], texture2d_ms_array<float> uSubpass0 [[texture(0)]], texture2d_ms_array<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]], uint gl_ViewIndex [[render_target_array_index]])
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{
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main0_out out = {};
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gl_ViewIndex += spvViewMask[0];
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out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 1) + uSubpass1.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord, gl_ViewIndex);
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return out;
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}
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