23 lines
494 B
Plaintext
23 lines
494 B
Plaintext
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#version 450
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layout(vertices = 4) out;
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in gl_PerVertex
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{
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float gl_ClipDistance[2];
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float gl_CullDistance[1];
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} gl_in[];
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out gl_PerVertex
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{
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float gl_ClipDistance[2];
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float gl_CullDistance[1];
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} gl_out[];
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void main()
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{
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gl_out[gl_InvocationID].gl_ClipDistance[0] = gl_in[gl_InvocationID].gl_ClipDistance[0];
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gl_out[gl_InvocationID].gl_ClipDistance[1] = gl_in[gl_InvocationID].gl_ClipDistance[1];
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gl_out[gl_InvocationID].gl_CullDistance[0] = gl_in[gl_InvocationID].gl_CullDistance[0];
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}
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