SPIRV-Cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk

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#version 450
layout(set = 0, binding = 1) uniform texture2D uTex;
layout(set = 0, binding = 0) uniform sampler uSampler;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;
void main()
{
FragColor = texture(sampler2D(uTex, uSampler), vUV);
FragColor += textureOffset(sampler2D(uTex, uSampler), vUV, ivec2(1));
}